Eva Hornecker

Dipl. Inform, Dr.-Ing.
† eva(at)ehornecker(dot)de or: eva(dot)hornecker(at)uni(slash)weimar(dot)de

Professor of HCI

at the Bauhaus-Universitšt Weimar in Germany, chairing the Human Computer Interaction group in the Computer Science and Media department , in the Faculty of Media Since February 2013. I lead our HCI master (M.Sc.) program. As of October 2022, I also serve as vice-dean for research for the Faculty of Media of BUW.

From autumn 2008 I was a SICSA lecturer at the University ofStrathclyde, co-leading the Mobiquitous Lab in Glasgow, UK. Before, I worked at several places, including the UK's Open University, Sussex University, the Vienna University of Technology, and the HitLabNZ, following my PhD in Bremen, Germany.

Research Opportunities: These include visiting research periods (for a theses) or if you have any other ideas for collaborations, drop me an email!


I will be one of the Graduate Student Consortium chairs for TEI 2024 in Cork, Ireland!
And in 2023 I was general chair for TEI 2023 in Warsaw, Poland

new project: BMBF-funded GROOVE looks at improving the perceived synchronicity of virtual social interactions through both technical and cognitive psychological factors. GROOVE is a collaboration between the BUW groups of VR, HCI and Usabilit (Psychology), TU Ilmenau, and 2 companies

Our VolkswagenStiftung-funded ReThiCare project finished in 2023. This interdisciplinary project explored the design space of robotic, technical assistance in care - avoiding the dominant rhetoric and image of anthropomorphic, complex robots. We document our project in a brochure for public outreach.

We received funding from DFG (German National Research Foundation) for a project on the User Experience of Data Physicalization (FluidData UX) in particular focusing on shape-change and the role of materiality (especially inflatables).

Our book is still available for sale: Eva Hornecker and Luigina Ciolfi. Human-Computer Interactions in Museums. New York: Morgan & Claypool, Synthesis Lectures on Human-Centered Informatics, 2019

Also, the museum4punkt0 project recorded my talk at their Symposium „Digitalwerkstatt Museum“ in Berlin on October 16th 2019 and put it on vimeo (in German)

The EU meSch project finished in February 2017 and received enthusiastic reviews from evaluators :-) It had the goal of co-designing novel platforms for the creation of tangible exhibits at heritage sites, based on DIY technologies, so curators can create new interactive experiences by means of material interaction with smart objects. Very sad that it is over, it was lots of fun! The meSch team was invited to come back for a focus issue for ACM interactions vol XXVI.5 Sep-Oct. 2019, with example outcomes from meSch in the demo hour, 2 feature articles, and 5 feature articles.

My research interests are the design and user experience of 'beyond the desktop' interaction (this includes pervasive displays, tangible interaction, whole-body interaction, mobile devices, and physical(ly embedded) computing), support of social/collaborative interactions, and, very generally, the social/societal implications of technology. One of my specific areas of interest is in interactive museum installations.

My group also researches on e-textiles and interactive costumes for the stage, media architecture, augmented learning systems, data physicalization, and actuated / shape-changing interfaces.

We often collaborate with the Media Architecture Master program, and jointly developed an interactive facade mapping for a festival in Meiningen. We also were part of a large team developing an installation/event 'Die Ermittler' for the Weimar Kunstfest 2016 (photos here) .

Report on creatorsproject about the facade mapping event in the city of Meiningen in August 2014, celebrating the 100 year commemoration of Duke George II . Our students built a machine for the audience to steer the projections with.

Interactive costumes developed by a student project and my PhD student Michaela Honauer weere staged successfully in June 2017 and later in 2018 again with the children-and-youth ballet of the Theatre Gera/Altenburg, in a performance of 'Die kleine Meerjungfrau' (the little mermaid)... Our team developed costumes for the seahorse, jellyfish, and for the sea witch, in collaboration with the theatre house.

Spring 2011 to end of 2014 I was forum editor for an article series on Tangible and Embodied Interaction for ACM's interaction magazine. Check out my intro article in the ACM DL and the list of published articles !

The Tangible Interaction Framework thinking about physical space and social interaction

A new, beautifully designed version of the Tangible Interaction Framework Brainstorming Card Game is available (thanks to Elisabeth Eichhorn Berlin/Potsdam!)

from beautiful Brighton and surrounds('05/6)† † †
from a visit home in my PhD-time town BREMEN (07)

from Boulder, Colorado (2001)