|Dipl. Inform, Dr.-Ing.
† eva(at)ehornecker(dot)de or:
Professor of HCI
at the Bauhaus-Universitšt Weimar in
Germany, chairing the Human Computer Interaction
group in the Computer Science and Media department
, in the Faculty of Media Since February 2013. I
lead our HCI master (M.Sc.) program. As of October 2022, I also serve as vice-dean for research for the Faculty of Media of BUW.
From autumn 2008 I
was a SICSA lecturer at the University
of† Strathclyde, co-leading the
Mobiquitous Lab in Glasgow,
UK. Before, I worked at several places, including the UK's Open
University, Sussex University, the Vienna University of
Technology, and the HitLabNZ, following my PhD in Bremen,
These include visiting research periods (for a theses) or if
you have any other ideas for collaborations, drop me an email!
I will be one of the Graduate Student Consortium chairs
for TEI 2024 in Cork, Ireland!
And in 2023 I was general chair for TEI 2023 in Warsaw, Poland
new project: BMBF-funded GROOVE looks at improving the perceived synchronicity of virtual social interactions through both technical and cognitive psychological factors. GROOVE is a collaboration between the BUW groups of VR, HCI and Usabilit (Psychology), TU Ilmenau, and 2 companies
project finished in 2023. This interdisciplinary
project explored the design space of robotic, technical
assistance in care - avoiding the dominant rhetoric and image
of anthropomorphic, complex robots. We document our project in a brochure for public outreach.
funding from DFG (German National Research
Foundation) for a project on the User Experience of Data
Physicalization (FluidData UX) in particular
focusing on shape-change and the role of materiality
book is still available for sale: Eva Hornecker and Luigina
Interactions in Museums. New York: Morgan &
Claypool, Synthesis Lectures on Human-Centered Informatics,
museum4punkt0 project recorded my talk at their Symposium
„Digitalwerkstatt Museum“ in Berlin on October 16th
2019 and put it on vimeo (in German)
The EU meSch project finished in February 2017 and received
enthusiastic reviews from evaluators :-) It had the goal of
co-designing novel platforms for the creation of tangible
exhibits at heritage sites, based on DIY technologies, so
curators can create new interactive experiences by
means of material interaction with smart objects. Very sad
that it is over, it was lots of fun!
The meSch team was
invited to come back for a focus issue for ACM interactions vol XXVI.5
Sep-Oct. 2019, with example outcomes from meSch in the demo
hour, 2 feature articles, and 5 feature articles.
interests are the design and user experience of
'beyond the desktop' interaction (this includes pervasive
displays, tangible interaction, whole-body interaction, mobile
devices, and physical(ly embedded) computing), support of
social/collaborative interactions, and, very generally, the
social/societal implications of technology. One of my specific
areas of interest is in interactive museum installations.
My group also
researches on e-textiles and interactive costumes for the
stage, media architecture, augmented learning systems, data
physicalization, and actuated / shape-changing interfaces.
We often collaborate
with the Media Architecture Master program, and jointly
developed an interactive facade mapping for a festival in
Meiningen. We also were part of a large team
developing an installation/event
'Die Ermittler' for the Weimar
Kunstfest 2016 (photos here)
Report on creatorsproject
about the facade mapping event in the city of
Meiningen in August 2014, celebrating the 100
year commemoration of Duke George II . Our students built a
machine for the audience to steer the projections with.
costumes developed by a student project and my PhD
student Michaela Honauer weere staged successfully in June 2017
and later in 2018 again with the children-and-youth ballet of
the Theatre Gera/Altenburg, in a performance of 'Die kleine
Meerjungfrau' (the little mermaid)... Our team developed
costumes for the seahorse, jellyfish, and for the sea witch, in
collaboration with the theatre house.